ESC
โ—ˆ

Start typing to search across all EUX pages

Guides โ€ข Weapons โ€ข Armor โ€ข Mobs โ€ข Tools โ€ข Maps

Fishing & Cooking Guide

Entropia Universeโ€™s newest profession system โ€” catch fish, cook meals, and earn PED through an entirely new gameplay loop introduced in April 2026.

Overview

The Fishing & Cooking systems were introduced in the April 2026 content update (Version 19.6.0), making them the biggest new gameplay addition to Entropia Universe in years. These systems add an entirely new profession path โ€” one that doesnโ€™t require weapons, armor, or mining tools โ€” making it particularly attractive for new and budget-conscious players.

SystemWhat It DoesPED InvestmentProfit Potential
FishingCatch fish from oceans, rivers, lakesLow (free starter rod available)โ˜…โ˜…โ˜…โ˜…โ˜† (currently strong MU)
CookingCook fish + ingredients into buff mealsLow-Mediumโ˜…โ˜…โ˜…โ˜†โ˜† (growing demand)

[!TIP] Fishing is currently one of the best early-game PED-earning activities โ€” rivaling sweating in accessibility but often providing better returns due to current market markup on fish and cooked meals. If youโ€™re a new player reading this in 2026, start fishing immediately.


Fishing System

Getting Started

Step 1: Get a rod

  • Free option: Complete the fishing starter mission on Setesh (the new starter moon) to receive a free bait-fishing rod
  • Craft option: Craft a rod using blueprints found at fishing terminals
  • Buy option: Purchase a rod from the auction house

Step 2: Get Spool Cells (ammo)

  • Fishing requires Spool Cells as โ€œammunitionโ€ โ€” theyโ€™re consumed with each cast
  • How to get them:
    • Craft from blueprints found at fishing terminals
    • Refine bait fish together with universal ammo
    • Buy from other players on the auction

Step 3: Find water

  • Fishing is available on: Calypso, Next Island, ROCKtropia, ARIS, and Setesh
  • Valid locations: seas, rivers, lakes, and deep ocean areas
  • Different biomes and water types yield different fish species

Step 4: Cast and catch

  • Equip your rod, stand near water, and cast
  • Complete the fishing minigame to land your catch

Fishing Mechanics

Rod Types and Minigames

Rod TypeMinigame StyleWhere to GetNotes
Bait Fishing RodCasting minigameFree from Setesh missionBest starter option
Angling RodAngling minigameCrafted/auctionMore control over catch
Fly Fishing RodPrecision minigameCrafted/auctionSkill-dependent
Deep Ocean RodDeep ocean minigameCrafted/auctionRequires boat/deep water access

Rod Attachments

Customize your rod with four attachment slots:

AttachmentEffectNotes
ReelReeling speedFaster reel = easier minigame completion
BlankRod strengthAffects maximum fish size you can land
LineFlexibility/rangeLonger line = access to deeper fish
LureCatch attractionDifferent lures attract different species

What Affects Your Catch

  • Biome โ€” Different water environments hold different fish species
  • Time of day โ€” Some fish are more active at certain in-game times
  • Depth โ€” Deeper water = rarer species (requires appropriate rod)
  • Equipment โ€” Better attachments improve catch quality and success rate
  • Skill level โ€” Higher fishing skills unlock more species and improve efficiency

Fishing Codex

A new Fishing Codex has been added alongside the fishing system:

  • Every fish species you catch is tracked in the Codex
  • Earn skill rewards as you hit rank milestones (just like creature Codex)
  • Prioritize Stamina and universal skills in reward selection (same strategy as hunting Codex)

Where to Fish

Best Starter Locations

PlanetLocationFish QualityNotes
CalypsoPort Atlantis pier/coastGoodClosest to main auction; NPC Marine Biologist Jolene offers daily missions
SeteshVarious water bodiesGoodGet your free rod here first
Next IslandCoastal areasGoodBeautiful scenery while fishing
ROCKtropiaWaterwaysModerateLess competition
ARISLimited water areasModerateToxic environment; unique species possible

[!NOTE] Port Atlantis on Calypso has become the central hub for fishing and cooking. NPC Marine Biologist Jolene was added here with daily fishing missions as of patch 19.6.1.


Cooking System

How Cooking Works

Cooking transforms fish and other ingredients into consumable buff meals โ€” items that provide temporary stat bonuses when eaten.

Step 1: Get a cooking tool

  • Campfire โ€” For basic recipes (can be placed in the world)
  • Stove โ€” For advanced recipes (found at certain locations or player-owned)

Step 2: Learn recipes

  • Starter recipes โ€” Available at fishing terminals
  • Advanced recipes โ€” Discovered through experimentation (combine different ingredients)
  • 100+ recipes exist โ€” many undiscovered, encouraging community collaboration

Step 3: Gather ingredients

  • Fish from fishing (primary ingredient source)
  • Materials from mining, hunting, and gardening
  • Some ingredients are recipe-specific

Step 4: Cook and consume or sell

  • Craft meals at campfires/stoves
  • Use them yourself for temporary buffs, or sell to other players

Buff Types

Cooked meals provide temporary bonuses similar to โ€œbuff pillsโ€:

Buff TypeEffectValue to Players
Critical ChanceIncreased crit rateโ˜…โ˜…โ˜…โ˜…โ˜… (hunters love this)
Damage BoostIncreased damage outputโ˜…โ˜…โ˜…โ˜…โ˜…
Run SpeedFaster movementโ˜…โ˜…โ˜…โ˜…โ˜†
Max HPIncreased health pointsโ˜…โ˜…โ˜…โ˜…โ˜†
RegenerationPassive HP recoveryโ˜…โ˜…โ˜…โ˜†โ˜†
Life StealHeal on damage dealtโ˜…โ˜…โ˜…โ˜†โ˜†

[!IMPORTANT] Cooked buff meals are consumable and in constant demand. Players who hunt high-level mobs will buy damage and crit buffs regularly. This creates a sustainable market for fishers/cooks โ€” unlike one-time crafting where the item lasts forever, meals get consumed and need replacing.

Cooking Tips

  1. Start with basic recipes โ€” Learn the mechanics before investing in rare ingredients
  2. Track your recipes โ€” Keep notes on what ingredient combinations produce which meals
  3. Focus on high-demand buffs โ€” Damage and crit chance buffs sell fastest
  4. Sell on Calypso โ€” Port Atlantis has the most buyer traffic
  5. Bulk cook โ€” Cooking in batches is more time-efficient

New Skills and Professions

The fishing/cooking update introduced dedicated skill trees:

Fishing Professions

ProfessionDescription
Cast FisherCore casting technique skill
BaiterBait preparation and selection
Fly FisherPrecision fly-fishing technique
Deep Ocean FisherDeep-water fishing specialist
Fish LooterImproved fish loot quality
Fishing Gear EngineerRod crafting and modification
Fishing Attachment EngineerAttachment crafting specialist

Cooking Professions

ProfessionDescription
GastronomerCore cooking skill
NutritionistBuff quality and duration optimization
ProvisionerBatch cooking efficiency

Core Skills

SkillUsed For
FishingBase fishing ability
CastingCast fishing minigame performance
AnglingAngling rod minigame performance
Fly FishingFly rod minigame performance
Deep OceanDeep ocean fishing capability
GuttingFish processing efficiency

Economy & Profitability

Why Fishing Is Currently Profitable

  1. New system = high demand โ€” Players are buying fish and meals to build cooking skills, experiment with recipes, and use buffs
  2. Consumable demand โ€” Unlike equipment, meals are consumed and must be replaced constantly
  3. Low barrier to entry โ€” Free starter rod + minimal ammo cost = low investment
  4. Markup on raw fish โ€” Many fish species carry 120-200%+ markup right now
  5. Markup on cooked meals โ€” Buff meals carry even higher markup due to processing

Cost Structure

Cost ComponentApproximate PEDNotes
Starter rodFree (Setesh mission)No initial cost
Spool Cells (ammo)~0.01-0.05 PED/castVery cheap per cast
Rod decay~0.01-0.03 PED/castMinimal decay
Total cost per cast~0.02-0.08 PEDExtremely low per-action cost

Expected Returns

[!WARNING] Market prices for fish and meals will fluctuate as the system matures and more players enter the market. The current high markups (2026) may decrease over time as supply increases. However, the consumable nature of cooked meals provides a floor for demand.

ActivityEstimated Return RateInvestment Level
Bait fishing (starter)95-110% TT return + markupVery Low
Skilled fishing90-105% TT + higher markupLow-Medium
Cooking + selling mealsVaries; often net positive with markupMedium

Practical Tips

  1. Start on Setesh โ€” Get the free rod and learn mechanics in a low-stakes environment
  2. Visit Port Atlantis โ€” Talk to Marine Biologist Jolene for daily fishing missions (added in patch 19.6.1)
  3. Track what you catch โ€” Some fish are worth significantly more than others; learn which biomes produce the best catches
  4. Experiment with cooking โ€” Undiscovered recipes still exist. Be the first to find a high-value buff recipe
  5. Sell raw fish if cooking is too complex โ€” Even uncooked fish sells well on the current market
  6. Fish while waiting โ€” Fishing is perfect โ€œdowntimeโ€ activity between instance cooldowns or while waiting for groups
  7. Build your Fishing Codex โ€” Each new species discovered builds Codex progress and skill rewards
  8. This is a legitimate profession โ€” Unlike sweating (which has a ceiling), fishing and cooking scale with skill investment and can become a primary income source